capital = 1800
oob	= NEE_2275
### Technologies

set_technology = {
	#Technology Unlocks
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	infantry_tech_level_scientific = 1

	##Sup
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	support_tech_level_scientific = 1

	##SF
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	
	##PA
	power_armour_tech_level_tribal = 1
	power_armour_tech_level_settler = 1
	power_armour_tech_level_scientific = 1
	
	##Vroom Vroom
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	##Vehicle technology
	bike_tech_1 = 1
	motorisation_vehicle_tech = 1
	heavy_motorized_equipment_vehicle_tech_1 = 1
	tracks_vehicle_tech_1 = 1
	tank_equipment_vehicle_tech_1 = 1
	
	##Air
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	air_tech_level_scientific = 1
	
	##Naval
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	
	##Exploitation
	exploitation_tech_level_tribal = 1
	
	##Electronics
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	electronics_tech_level_scientific = 1
	
	##Tools
	tools_tech_level_tribal = 1

	
	##Construction
	habitation_tech_level_tribal = 1
	
	##Robots
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	##Robot Technology
	robot_makeshift_automatons_tech = 1
	robot_fission_batteries_tech = 1
	robot_armour_hardening_tech = 1
	robot_handy_equipment_tech_1 = 1
	robot_handy_equipment_tech_2 = 1
	robot_command_equipment_tech_1 = 1

	##Infantry Technology
	unit_training_tech_1 = 1
	unit_training_tech_2 = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	energy_weaponry_tech_1 =1
	energy_weapon_emitter_tech = 1
	energy_weaponry_tech_2 = 1
	spec_ops_equipment_tech_1 = 1
	stripped_pa_tech = 1
	hardening_armour_tech = 1
	simple_servo_tech = 1
	scav_pa_tech = 1
	weight_support_frame_pa_tech_1 = 1
	weight_support_frame_pa_tech_2 = 1
	wasteland_pa_tech = 1
	elite_army = 1
	support_weaponry = 1
	anti_tank_equipment_tech_1 = 1
	support_weaponry = 1
	aerodynamics_tech_1 = 1
	aerodynamics_tech_2 = 1
	flamable_blimp_tech = 1
	glider_tech = 1
	blimp_tech_1 = 1
	spec_ops_equipment_tech_1 = 1

	##Industry Technology

	##Enclave Exclusive Technology
	power_armour_enclave_1 = 1
	vertibird_cas_tech = 1
	vertibird_tech = 1
	plasma_tech_1 = 1

	#Unlock Tech
	vertibird_unlock_tech = 1
	enclave_pa_unlock_tech = 1
}
set_country_flag = enclave_nation
set_country_flag = locked_economy_law
set_country_flag = elite_doctrine_ai
set_country_flag = power_armor_doctrine_ai
set_country_flag = infantry_energy_ai
set_country_flag = dont_give_settler_generic_political_advisors
set_country_flag = dont_give_settler_generic_high_command
set_country_flag = dont_give_settler_generic_theorists
set_country_flag = dont_give_settler_generic_chiefs
set_country_flag = is_followers_black_listed_nation
set_country_flag = do_not_spread_followers_from_this_tag
set_country_flag = do_not_spread_followers_to_this_tag
set_country_flag = elite_doctrine_ai
set_country_flag = power_armor_doctrine_ai
set_country_flag = infantry_energy_ai

recruit_character = NEE_Whitehill

set_politics = {
	ruling_party = elites
	elections_allowed = no
}
	set_research_slots = 6
	set_popularities = {
	people = 0
	elites = 34
	intellectuals = 33
	ruler = 33
}


set_stability = 0.35
set_war_support = 0.35
set_variable = { never_return_stolen_territory = 1 }

set_convoys = 120

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		nautics_tech_2 = 1
		light_navy_hull_tech_1 = 1
		light_navy_hull_tech_2 = 1
		waterproof_sealing_tech = 1
		medium_navy_hull_tech_1 = 1
		naval_invasion_tech_1 = 1
		naval_invasion_tech_2 = 1
		heavy_navy_hull_tech_1 = 1
		naval_module_tech = 1
		naval_armour_tech_1 = 1
		naval_pd_module_tech_1 = 1
		naval_communications_module_tech_1 = 1
		naval_weapons_module_tech = 1
		naval_support_module_tech = 1
		multi_deck_construction_tech = 1
	}
}

if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		nautics_tech_non_mtg_2 = 2
		light_navy_hull_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_2 = 1
		waterproof_sealing_tech_non_mtg = 1
		medium_navy_hull_tech_non_mtg_1 = 1
		heavy_navy_hull_tech_non_mtg_1 = 1
		multi_deck_construction_tech_non_mtg = 1
		naval_invasion_tech_non_mtg_1 = 1
		naval_invasion_tech_non_mtg_2 = 1
	}
}


add_ideas = {
	officer_law_military_academy
	training_law_military_academy
	enclave_military_law_1
	txe_outsider_law_enclave_only
	training_law_veterans
	NEE_Eastern_Rig
	NEE_Logistical_Backbone
	NEE_Curling_13
	NEE_Pillars_of_Enclave
}



set_rule = { can_send_volunteers = yes }
set_rule = { can_join_factions = yes }

add_equipment_to_stockpile = {
	type = gauss_equipment_1
	amount = 150
	producer = USA
}

add_equipment_to_stockpile = {
	type = energy_equipment_3
	amount = 300
	producer = USA
}

add_equipment_to_stockpile = {
	type = enclave_power_armour_equipment_1
	amount = 200
	producer = USA
}
add_equipment_to_stockpile = {
	type = vb_transport_plane_equipment
	amount = 30
	producer = USA
}
			
add_manpower = 3000